Building real-time systems & immersive experiences.

I'm a Unity & XR Developer with six-plus years building everything from multiplayer FPS to industrial AR training apps. My happy place is scalable Unity architecture, performance work, and shipping polished products across mobile, AR, and WebGL.

Currently at Zaubar in Berlin, I'm building WebAR storytelling experiences and prototyping AI-driven spatial agents. I'm also pursuing my MSc in AI at Brandenburg University of Technology — exploring where game systems meet machine intelligence.

English fluently, German actively (A2). Most comfortable when there's a profiler open and a build to ship.

Husnain Haider portrait
06+
Years shipping
90+
Projects delivered
MSc
AI · in progress

Tools & tooling.

What I reach for daily — runtime, art pipeline, platform, infra. Comfortable across the seam where engineering meets art.

/ Runtime

Unity & C#

Unity3DC#ECS AddressablesEditor Tools ProfilingAsync
/ Immersive

AR / XR

AR FoundationOpenXRXR Toolkit ARKitARCoreVision ProWebAR
/ Visuals

Rendering & art

Shader GraphURPVFX Graph BlenderSubstanceFigmaSpine
/ Platform

Platforms & web

AndroidiOSWebGL Vue.jsTypeScriptNative Plugins
/ Engineering

Languages & backend

C#C++Python JavaScriptFirebaseREST
/ Workflow

Practice & process

Git / GitHubGitLabJira AgileCode ReviewsCI / CD

Where I've built things.

▶ current JUL 2025 — Now

Unity & XR Developer @ Zaubar

Zaubar / Berlin · DE

Building WebAR storytelling with Unity AR Foundation, Vue, and Directus CMS. Designing modular XR interactions and prototyping AI spatial agents with RAG and computer vision. Shipped native Unity plugins for Android, iOS, and Web with HLS playback.

archived FEB 2025 — JUL 2025

Unity & AR Developer @ Bosch Digital

Bosch Digital / Berlin · DE

Built AR industrial applications using URP shaders, robust lighting, and ARKit/ARCore fallbacks. Wrote Unity editor tools for asset alignment and anchor debugging. Profiled CPU/GPU and memory to cut frame costs.

archived JUL 2021 — MAR 2024

Senior Unity Developer @ Studio Mega Fury

Studio Mega Fury / Pakistan

Delivered stylized shaders, combat VFX, and scalable render paths hitting frame budgets across diverse mobile devices. Built artist-friendly editor tools and standardized UI/gameplay animation. Mentored engineers.

archived OCT 2020 — MAY 2021

Game Programmer @ Trio Ford Solutions

Trio Ford Solutions / Australia · Remote

Built modular gameplay and event-driven C# systems with unit tests. Cut load times via profiling and async scene streaming. Added analytics and A/B testing to guide balance and retention decisions.

archived 2017 — 2020

Freelance Unity Developer @ various

Various Clients / Remote

Crafted shaders, post-processing, and rendering pipelines for low-end hardware. Automated import/setup pipelines and authored VFX and animation graphs across multiple game projects.

Recent builds.

Six representative projects across multiplayer, AR, adventure, and survival. The full archive of 90+ projects lives on the next page.

LOC · live Line of Control thumbnail
01 / 06 Multiplayer FPS 2023

Line of Control

Multiplayer FPS on Photon with PBR lighting, modular weapon VFX, recoil systems, and auto-LOD tooling. Optimized for stable frame pacing on mid-range hardware.

Unity3DC#PhotonURP
Akrasin · online Akrasin MMORPG thumbnail
02 / 06 MMORPG 2023

Akrasin MMORPG

Massively multiplayer RPG with quest and dialogue tooling, spell FX, shader-driven fog, and designer-friendly Timeline workflows. 200+ concurrent players in test rounds.

Unity3DC#MultiplayerTimeline
Abzu · build 7 The Sands of Abzu thumbnail
03 / 06 3D Adventure 2022

The Sands of Abzu

Cel-shaded adventure with stylized water, cinematic camera logic, interactable shaders, and puzzle systems driven by Timeline curves. Built end-to-end.

Unity3DCel ShadingTimeline
D.Island · ECS Dead Island Survival thumbnail
04 / 06 Survival 2023

Dead Island Survival

Multiplayer survival with procedural weather, ECS architecture, runtime lighting tools, biome blending, and designer-ready FX presets at frame budget on mid-range Android.

Unity3DPhotonECSProcedural
TOP-G · online TOP-G Crime Simulator thumbnail
05 / 06 Multiplayer Sim 2023

TOP-G Crime Simulator

Real-world simulator with multiplayer server support, open-world exploration, and synchronized player interactions across sessions.

Unity3DPhotonMultiplayerOpen World
Battle.Dawn · 1.0 Battle At Dawn thumbnail
06 / 06 Tower Defense 2023

Battle At Dawn

Top-down strategy tower defense with wave management, upgradeable units, AI opponents, and strategic placement mechanics.

Unity3DC#StrategyAI
90+  projects shipped · 2017 — 2026
Full archive Watch on YouTube

Academic background.

Computer science roots, currently pursuing AI at a German technical university to deepen the engineering side of the engineering / art seam.

2024 — PRESENT

MSc Artificial Intelligence

Brandenburg University of Technology · Cottbus, DE

2017 — 2021

BS Computer Science

University of Engineering & Technology · Lahore, PK

Let's talk shop.

Hiring for Unity, XR, or real-time roles? Or just want to nerd out about shader pipelines? Either way — open inbox, fast replies.

Open to senior Unity / XR roles — Berlin or remote.

I'm looking for teams building immersive products who need a developer who can own systems end-to-end: architecture, performance, native plugins, and the boring-but-vital pipeline glue.